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  • Night Soil (C13) Night Soil (C13)

    Night Soil (C13)

    1, exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.

    $2.35
  • Spoils of Victory (C13) Spoils of Victory (C13)

    Spoils of Victory (C13)

    Search your library for a plains, island, swamp, mountain, or forest card and put that card onto the battlefield. Then shuffle your library.

    $3.31
  • Sakura-Tribe Elder (C13) Sakura-Tribe Elder (C13)

    Sakura-Tribe Elder (C13)

    Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

    $2.04
  • Ophiomancer (C13) Ophiomancer (C13)

    Ophiomancer (C13)

    At the beginning of each upkeep, if you control no Snakes, put a 1/1 black Snake creature token with deathtouch onto the battlefield.

    $5.87
  • Incendiary Command (C13) Incendiary Command (C13)

    Incendiary Command (C13)

    Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.

    $1.69
  • Goblin Sharpshooter (C13) Goblin Sharpshooter (C13)

    Goblin Sharpshooter (C13)

    Goblin Sharpshooter doesn't untap during your untap step.Whenever a creature dies, untap Goblin Sharpshooter.T: Goblin Sharpshooter deals 1 damage to target creature or player.

    $22.29
  • Primal Vigor (C13) Primal Vigor (C13)

    Primal Vigor (C13)

    If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead. If one or more +1/+1 counters are placed on a creature, twice that many +1/+1 counters are placed on that creature instead.

    $29.90
  • Tempt with Vengeance (C13) Tempt with Vengeance (C13)

    Tempt with Vengeance (C13)

    Tempting offer - Put X 1/1 red Elemental creature tokens with haste onto the battlefield. Each opponent may put X 1/1 red Elemental creature tokens with haste onto the battlefield. For each player who does, put X 1/1 red Elemental creature tokens with...

    $13.75
  • Court of Cunning (CMR) Court of Cunning (CMR)

    Court of Cunning (CMR)

    When Court of Cunning enters the battlefield, you become the monarch. At the beginning of your upkeep, any number of target players each mill two cards. If you’re the monarch, each of those players mills ten cards instead. (To mill a card, a player puts...

    $2.93
  • Kamahl, Heart of Krosa (CMR) Kamahl, Heart of Krosa (CMR)

    Kamahl, Heart of Krosa (CMR)

    At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. 1G: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land...

    $2.25
  • Court of Ambition (CMR) Court of Ambition (CMR)

    Court of Ambition (CMR)

    When Court of Ambition enters the battlefield, you become the monarch. At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.

    $2.46
  • Kodama of the East Tree (CMR) Kodama of the East Tree (CMR)

    Kodama of the East Tree (CMR)

    Reach Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser converted mana cost from your hand onto the battlefield. Partner (You...

    $4.26
  • Sphinx of the Second Sun (CMR) Sphinx of the Second Sun (CMR)

    Sphinx of the Second Sun (CMR)

    Flying At the beginning of your postcombat main phase, you get an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

    $4.47
  • Opposition Agent (CMR) Opposition Agent (CMR)

    Opposition Agent (CMR)

    Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were...

    $16.96
  • Phyrexian Triniform (CMR) Phyrexian Triniform (CMR)

    Phyrexian Triniform (CMR)

    When Phyrexian Triniform dies, create three 3/3 colorless Golem artifact creature tokens. Encore 12 (12, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice...

    $2.06
  • Jester's Mask (ICE) Jester's Mask (ICE)

    Jester's Mask (ICE)

    Comes into play tapped. 1, T: Sacrifice Jester’s Mask to look through target opponent’s hand and library. Give that player a new hand of as many cards as he or she had before. Reshuffle the remaining cards afterwards.

    $1.41 - $3.14
  • Nature's Lore (ICE) Nature's Lore (ICE)

    Nature's Lore (ICE)

    Search your library for any forest and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards.

    $1.49
  • Brainstorm (ICE) Brainstorm (ICE)

    Brainstorm (ICE)

    Draw three cards; then, take two cards from your hand and put them on top of your library in any order.

    $0.81 - $1.55
  • Glacial Chasm (ICE) Glacial Chasm (ICE)

    Glacial Chasm (ICE)

    Cumulative Upkeep: 2 lifeWhen Glacial Chasm comes into play, sacrifice a land. You cannot attack. All damage dealt to you is reduced to 0.

    $3.03 - $4.71
  • Mishra's Factory (4ED) Mishra's Factory (4ED)

    Mishra's Factory (4ED)

    T: Add 1 colorless mana to your mana pool. 1: Mishra’s Factory becomes an Assembly Worker, a 2/2 artifact creature, until end of turn. Assembly Worker still counts as a land but cannot be tapped for mana the turn it comes into play. T: Target Assembly...

    $1.04